Archive for June, 2007

Card Attack #2: Momentary Blink

Tuesday, June 26th, 2007

Anyone who’s been following Pauper Standard since the arrival of the Time Spiral block knows painfully well the impact Momentary Blink has had on the metagame. If you haven’t, I’ll give you a clue. Here are the names of three 1st place decks from last season:

  • Orzhov Blink
  • Izzet Blink
  • Boros Blink

Momentary Blink isn’t just a powerhouse in Block, where each card has room to fill its own shoes more completely. This card is an unquestionable pillar of the Standard metagame. To underestimate this card, or to fail in preparing strategies against it, is to position oneself for failure. Lucky for us, the preponderance of Orzhov Blink in the early stages of the metagame has given many of us the opportunity to hone our skills against the blinking menace. But even as Orzhov Blink’s influence on the format wanes, the presence of Momentary Blink itself has barely begun to reach its height.

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Card Attack #1: Yamabushi’s Flame

Tuesday, June 19th, 2007

My love affair with red magic really began during Scourge but wasn’t quite solidified until I planeswalked to Kamigawa. Kumano and his welcoming committee were there to take me by the hand and lead me down the Path of Anger’s Flame once and for all. I had picked up a copy of the Spiritbane preconstructed deck, and my friend Ryan (agentanaranjado, if you happen to see him on MTGO) got the Kami Reborn precon. The matchup of these two decks was heavily in favor of mine, and the ensuing games served as something of a ‘primal scene,’ permanently imprinting on my mind exactly what red is (or at least should be) capable of.

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Poor Man’s Treasure – Mass Removal

Tuesday, June 19th, 2007

Welcome to Poor Man’s Treasure! This column will focus on winning in Standard Pauper, with an eye towards theory and exploring the little quirks that make this format so lovable.
Today we will take a look at the card that defines magic. That’s right; there is one card that defines this game, not only pauper magic, but magic in general. Its power has been felt since alpha, and while it is not one of the power 9, its influence is greater than that of any of those cards. Those experienced magicians among you already know which card I am talking about. For the rest of you, the answer lies inside…

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Deck: Augur Harvest

Tuesday, June 12th, 2007

A while ago, an MTGS user by the name of Alfred created a deck called “RB Insane” which exploited Grim Harvest and the Recover mechanic. He used Martyr of Ashes for board control and heavily relied on the Transmute mechanic to produce a ‘toolbox’ for various matchups, each of which he would strengthen in the sideboard. His main Recover triggers were Mogg War Marshal, Martyr of Ashes, and Gutless Ghoul.
The deck used land destruction and board sweep to take control. However, it was painfully slow to victory, and relatively difficult to maintain pressure on the opponent’s manabase, even with Icefall’s recursion.
With the release of Future Sight, however, RB Insane got a whole lot stronger, and has mutated into a deck I’ve been working on, called Augur Harvest.

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Gnarrly Beats –> Saps Rising –> Spore Cry

Thursday, June 7th, 2007

My experience in tonight’s tournament, SPDC 3.01, left me bewildered, frustrated, and disappointed. Nonetheless, I am driven to develop Saps Rising in the new metagame, for I am a backer of the deck. I just happened to make too many drastic changes too quickly, and in doing so, I learned a lot about how NOT to play the deck.
I think I’ll start from scratch and try to discover a ‘core build’ for Saps Rising. This may be stream of consciousness, so buckle up.

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KEHMESIS WINS SEASON TWO WORLDS!

Thursday, June 7th, 2007

World Championship. The very name conjures images of a powerful and determined band of spell-slingers from across the globe converging in a single virtual location to determine once and for all who was the best among them. And truly, the stars were out on Thursday as the brightest celestial bodies of the Standard Pauper community came to the Anything Goes intent to battle for the top honor. The games were intense and filled with that special kind of pleasure that only comes from testing yourself against the best with all the chips on the line and seeing if you’ve got what it takes to win.
So what do you bring to the most important tournament of the year? The answered varied widely from player to player, with an astounding 15 different deck archetypes from among the 20 invitations sent. For the champion, though, the answer was simple: you bring the best deck in standard.

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