
PODCAST #4 |
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http://www.pdcmagic.com/forums/phpBB2/viewtopic.php?t=2418 Check it out, Paupers. And then post a comment here or there, or send a PM or an e-mail, to give us some feedback! We love it! 4 CommentsLeave a comment |
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PODCAST #4 |
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http://www.pdcmagic.com/forums/phpBB2/viewtopic.php?t=2418 Check it out, Paupers. And then post a comment here or there, or send a PM or an e-mail, to give us some feedback! We love it! 4 CommentsLeave a comment |
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6:27 PM, 11 November 2008
Another great listen. It would be great if you guys had a more structured format. For example, the first segment would be a recap of past week. Section two features a metagame discussion. Section three might talk about up and coming decks or improving current decks. I'm not suggesting following my format at all. I just want something that was a bit more consistent and easier to follow. While I don't get lost in the podcast, more structure is almost always better.
I'm very happy with the content now. If you are going to start talking about other formats, might I suggest splitting the podcasts into Standard/Extended/Classic? This way paupers can simply download the podcast of the format they want rather than having to listen to the entire thing.
11:23 AM, 9 November 2008
I think I meant 'strategy' instead of 'tactic' -- sorry for the confusion.
11:21 AM, 9 November 2008
Thanks for the specific feedback, Alotrel!
You're right about pump; however, since I view it as a removal counterspell, I'm usually happy to have one or even, sometimes, two in my opening hand (depending on what else I have). The thing is, it's not worth anything as a counterspell if you tap out to cast your creatures, so you have to identify which tactic is best in your current matchup. If you're going to be the slower, more controlling deck, you can afford to wait on dropping your creatures and instead focus on handling the board with burn. Once they've run out of gas, then you can lay down the trees and crush them. That matchup is the best place to use pump defensively.
On the other hand, if you're going against a real control deck, you have to be more aggressive. In this case, you may have to sacrifice a creature or two to draw out their removal. Pump can still work later on in the game to counter their removal, but now it helps you push through big blockers or get extra damage through. Also, you turn your burn to more aggressive use, sending more of it at the dome once they get control of the board.
At least, this is how I see it. I'm sure others would hasten to criticize me, and I could certainly take a lesson.
7:50 AM, 9 November 2008
It's Bo-in? Seriously? I guess correcting pronunciation is one of the things having a Podcast is good for, because I never would have guessed that otherwise.
The music is nice, I like that it separates sections.
Pump can be awesome or a curse. Depends on when you're drawing it. I like to think the benefits outweigh the negatives in a green deck, and I'd like to think green will make another finals very soon.
Doubt I'll be contributing to this anytime soon, but keep up the good work! I'll be listening.