Fighting Clout of the Dominus: Solutions and Problems

Get in some damage with cheap creatures, then finish them off with burn. It's a simple, effective plan and nearly every PDC format has a viable aggressive red deck. Traditionally, combating these decks has been pretty straightforward. Efficient removal, life gain, and card advantage while maintaining board parity are all excellent tools. It wasn't a question of can you beat the red deck, but are you willing to do what it takes. If your only goal was to beat red, that was certainly doable. But in the past red decks have basically played fair.

In the current standard environment, red decks have access to a card that allows them to do something unfair: Clout of the Dominus. The stats boost and haste are nice, but shroud is what sets Clout apart. In PDC, shroud is a profoundly unfair mechanic. The class of cards that would really punish it, mass removal like Firespout or Wrath of God, simply doesn't exist at the common level (at least not in standard). Minus mass removal it becomes very difficult to profitably deal with a creature with shroud. In fact, before Clout really caught on, many decks could not answer a Clouted creature at all.

The addition of Clout completely changes how many matchups play out. For example, imagine you are piloting a black control deck packed with cheap removal like Terror and creatures like Ravenous Rats and Phyrexian Rager that put you ahead in cards without falling behind on the board. You win the die roll and choose to go first. You play a Swamp and pass. Your opponent leads with a Mountain. You smile, knowing he's likely playing an aggressive strategy and you have all the tools to crush him. He plays a Stream Hopper and says go. You draw, play a second Swamp, and cast Ravenous Rats. As you pass the turn you feel pretty good. Your Rats have already knocked a card out of his hand and now he will either have to waste mana giving his Stream Hopper flying or allow you to trade, netting a second card with your Rats. Instead, your opponent plays Clout of the Dominus on Stream Hopper and you realize you've lost: nothing in your deck can handle a 3/3 flier with shroud.

Traditional red aggro decks rely on quick creatures backed up with burn. Red aggro in the current standard (dubbed DDW, Dominus Deck Wins) has both of those components, but it also has the ability to get a lot of "free" wins just by resolving Clout of the Dominus. To defeat this deck, you must be able to handle a traditional aggro strategy and deal with Clout of the Dominus. This article focuses on dealing with Clout of the Dominus, but you should keep in mind that, unless your deck can stop the conventional assault of creatures and burn, stopping Clout won't matter.

With that in mind, here are some solutions to Clout, along with their advantages and disadvantages. (I'm focusing on Clout in the context of Red Decks, but it should be noted that it can go into blue decks as well).

Solution #1: Traditional enchantment removal

Examples: Naturalize; Demystify

Advantages: These spells are cheap, often instant-speed, and deal with Clout permanently.

Problems: Think about how you are hoping this plays out: you have mana up the turn they play Clout and you destroy it immediately, before they get to use the pump or haste. That means you traded your card one-for-one with theirs and came out even or behind on mana. This is the best case scenario for you (okay, maybe you could trick them into attacking, then destroy Clout and make a favorable block, but that won't happen very often) and it's just an even trade. There are many other likely scenarios that are much worse for you. For example, you draw the enchantment removal when they don't have Clout, leaving you with a dead card; or you don't have mana up when they play Clout so they get in a free chunk of damage before you can remove it. If you're going to devote slots in your deck to answering a card, you'd like to do better than something that, at best, gives you an even trade, and often turns out worse.

Additionally, these cards will be dead against decks that don't play any targets.

Solution #2: Enchantment-killing creatures

Examples: Wispmare; Wickerbough Elder

Advantages: When these cards work, they deal with Clout while giving you a free (in terms of cards) body. Also, they still provide a warm body even against decks with no targets.

Problems: These cards require you to spend 3-5 mana to get a creature and destroy an enchantment. Remember, your goal is not just to answer Clout, but to answer it in a way that lets you win the game. If your solution takes too long to come online, you may win the battle but lose the war. For example, if you activate Wickerbough Elder on turn four after taking two hits from a Clouted creature, you are almost certainly losing the game anyway.

Solution #3: Instant-speed creature removal

Examples: Shock; Peppersmoke

Advantages: The idea is to wait until they try to cast Clout. While it is still on the stack you respond by destroying the creature they targeted. Clout fizzles because its target is gone. When this works, you trade one of your card for two of theirs, coming out ahead both in cards and tempo. These cards have the added advantage of being strong against most decks you are likely to face.

Problems: This strategy requires you to leave mana up on your opponent's turn. Good players will not walk into a two-for-one, they will try to wait until you are tapped out to move. Therefore you have to pay attention to leaving mana up both in deck construction (playing the cheapest possible instant-speed removal while avoiding expensive sorcery-speed spells) and in play (not tapping out during your turn).

Solution #4: Ignore it

Examples: This is a strategy, not a specific card, but something like Steel of the Godhead might be the cornerstone of your plan.

Advantages: Obviously, when it works, this is the ideal strategy, since you bypass the annoying problem of dealing with Clout entirely.

Problems: If you're not going to deal with Clout, you'll have to win before it kills you. Ignoring it amounts to racing it. Unfortunately, Clout is an incredibly efficient racing card, basically acting as a 2/2 creature with haste for one mana that sometimes also gives another creature haste. On top of that, the rest of DDW is also great at racing, backing up Clout with cheap creatures and direct damage. To win the race you will likely have to resort to something like lifelink to get an edge.

This is my first article for pdcmagic.com. I've been thinking a fair amount about the format, trying to get back involved in PDC, and decided I might as well put some of my thoughts into an article. Comments/suggestions welcome.

Procumbo in the forums
Nate316 in-game

Postscript: I wrote this article before MPDC on 10/28, the first post-Shards standard tournament. DDW was indeed the most played deck, but despite a DDW variant winning the tournament, on average it did not do that well against the field. Many players adopted even more shroud-centric strategies involving Slippery Bogle and Deft Duelist. Nonetheless, at least at this point, DDW remains the deck you are most likely to face in any given round.


6 Comments

Procumbo
6:17 PM, 1 November 2008

icarodx- What I'm trying to say is that while, say, Disperse technically can answer a resolved Clout, it doesn't do so in a very relevant way because if you use Disperse on Clout you are incredibly unlikely to win (note I'm talking about Dispersing a resolved Clout, not bouncing their creature in response to Clout, which is a much better situation). You've spent two mana to their one and they have Clout back in their hand, ready to be used again - you are behind in cards and tempo. Also, the situation implies you have already taken at least one hit from a Clouted creature. Unless they drew no non-land spells besides Clout and the creature it targeted, I just don't see how you are winning this game.


icarodx
4:53 AM, 30 October 2008

Procumbo - I disagree. It wouldnīt be safe to run just one option to battle DDW. Would you run just shock? What if you run out of removals too soon? Many players have pointed out that an answer to a resolved clout is critical to decks that aim to be favorable against them.

In any deck with white Iīd run o-ring over desmistify, and probably even whispmare, and with blue some kind of bouncer (be it turn into mist, unsummon or disperse), probably along with normal removal. Those solutions Iīve pointed out are more flexible and offer more options to battle DDW without losing much against other decks. Having more options donīt necessarily decrease my chances of winning.


Procumbo
8:09 PM, 29 October 2008

icarodx- Thanks for laying out those other options. I would argue that any game in which you target Clout of the Dominus with Oblivion Ring or Disperse is a game you are very unlikely to win, but nonetheless it's good to be aware of all the options.

JMason- When I talk about "playing fair" in Magic I mean playing some creatures, some interactive spells like removal or pump, and basically trying to win through the combat step one card at a time. The sense in which Clout is "unfair" is that you can assemble a 2-card combo that makes all these "normal" considerations irrelevant. I'm not saying that playing Clout is unsportsmanlike or anything like that.

LulThyme- The article specifically deals with fighting Clout of the Dominus. You're unlikely to remove a Clout and get a good block because all the blue-red hybrid creatures come with built-in evasion and DDW plays a lot of burn that can clear away blockers if necessary. Slippery Bogle is a different animal entirely, and I agree that enchantment removal is more effective against decks that aim to load Bogle with auras.


icarodx
1:27 PM, 29 October 2008

Excelent analysis! However I think you forgot two important solutions:

Solution #5: Broader-scope Removal
Examples: O-Ring; Rootgrapple

Advantages: They are never dead. O-Ring can remove creatures and Rootgrapple can destroy lands and esper creatures and possibly draw a card in the right deck.

Problems: O-Ring is very vulnerable against non-DDW with all the enchant removal running and Rootgrapple is too expensive and has the risk of being close-to-useless against some decks.

Solution #6: Permanent bouncers
Examples: Disperse; Aethersnipe

Advantages: Again, never dead. Specially snipe that is a respectable fattie once you hit late game.

Problems: You basically bounce clout during theirs attack phase (Disperse and Boomerang) with a blocker. It lets you kill the vessel but you still have to deal with the clout itself, probably with another bounce. Or you bounce it when you can (Aethersnipe) and threat to punish in case they play it again. In both cases you really need another plan so its efficiency is somewhat narrow and situational.

I agree with Jmason, itīs refreshing when aggro becomes viable. Itīs so rare in standard and it lasts so little that you really have to enjoy it.

:D


JMason
10:42 AM, 29 October 2008

A though provoking first article is always welcome. I don't actually agree that anything is 'unfair' in magic, there's just cards and archetypes and metagames. If a metagame becomes too biased toward one card or deck then that can be a bit boring however this is never for very long given the pace new sets get released. I find it refreshing that aggro can once again have a good chance against the control decks which have been extending and slowing down matches for the last year or more.
ymmv


LulThyme
8:31 AM, 29 October 2008

I don't see why you say that the "destroy aura after attackers are declared, get a good block, 2 for 1" won't happen often...
Many of the target for auras are smallish creatures (Bogle, etc..) and the aura-targetted creatures are almost always attacking hence if you have any blocker, such a situation should present itself.


Against aura decks, this excellent best case scenario easily balances the worst case scenario
(you draw the aura removal and they don't have auras) so that instant speed aura removal is a valid strategy IMO, at least post board.


Leave a comment





| Comments (6)



ARTICLE NAVIGATION


Latest Articles

Article Archives